Yoru, A Radiant from Tokyo, Japan.
The Valorant agent was first released in Episode 2 Act I and was highly anticipated in the community as a new ‘meta’ duelist, but turned out to be a massive disaster. His abilities seemed to be a game-breaker as he could sneak his way into areas with his teleports and dimensional drifts. But after a major fix, the biggest pitfall for the abilities was the noise they made.
Yoru’s teleports were easily spotted and his emerging from the drift made a very distinct sound, which would end up revealing his positions. The Valorant community started pouring a lot of hate on the agent and eventually, Yoru’s play rate dropped drastically.
Valorant: The Yoru Reworks and Updates
Looking at all these factors, Riot brought about major reworks in Yoru’s gameplay and abilities which could lead to the ‘Revival‘ of Yoru in the game.
Riot’s Official Updates on Yoru’s abilities:
Fakeout—an ability that currently directionally mimics the sound of Yoru’s footsteps to mislead enemies—is now a full copy of Yoru, that runs forward, and when damaged, explodes and debuffs enemies.
As an added flavour, when the copy is shot, it faces the direction of the person that fired the shot and flashes towards their position in a conal direction.
Not much has changed with this one since the last post, aside from the team creating the additional art elements needed to bring this portion of Yoru’s update to life. The big thing here is the “puddle” left on the ground after a fake teleport. While the goal of the fake teleport is to create confusion about Yoru’s location, you should be able to go to where the fake teleport occurred, and then understand whether the real Yoru is around, or was it a misdirection?
Dimensional drift has been reworked really smartly, without giving the obvious upper hand to the player while still being a ‘headache’ for the enemies.
- Yoru is no longer revealed to enemies
- Yoru is able to cast all utility while in Dimensional Drift
- Enemies can hear Yoru’s footsteps
- Nearsighted is removed
- Unequip delay time is increased slightly
- Cast delay added when casting Dimensional Drift, preventing the invulnerability frame on cast.